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101 OUTSTANDING GRAPHIC NOVELS

101 OUTSTANDING GRAPHIC NOVELS
Stephen Weiner, edited by Daniel J. Fingeroth
Introduction by Ellen Forney

The popular primer on the best graphic novels, initially called The 101 Best Graphic Novels, is back in its 3rd updated edition! Expert Librarian Stephen Weiner (Rise of the Graphic Novel, The Hellboy Companion, The Will Eisner Companion), with the crowdsourcing help of professionals in the field, from artists to critics to leading comic store owners, has sifted through the bewildering thousands of graphic novels now available to come up with an outstanding, not-to-be-missed 101. With an all-encompassing variety of genres, fiction and non-fiction, this serves as a great introduction to this increasingly influential world of pop culture and entertainment while also serving as a reference list for fans on what they may have possibly overlooked. Edited by Daniel J. Fingeroth, a writer (Spider-Man) and also an expert on comics (How to Create Comics from Script to Print, The Stan Lee Universe).
"Librarians who want to build a core graphic novel collection and who don’t have the time or the budget to look through 1000 or more books in a list will find this book much more manageable."
-Kat Kan, VOYA
"As with all works of this type, many will argue about what should or should not have been included. That’s part of the fun! However, as in earlier editions, the book serves as a subjective but entertaining introduction to this increasingly influential medium and will remain an effective starting reference for the general reader."
-School Library Journal
“Invaluable reference.”
-Midwest Book Review
"Would best interest someone who doesn't have a lot of experience with graphic novels or comics, but is interested in dipping a toe in the water."
- Sequential Tart
6x9, 80pp., hardcover, $15.99 9781561639441

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(Errata: a few of the cover illustrations got switched and are therefore incorrect. We apologize for any confusion.)

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Rise of the Graphic Novel
FASTER THAN A SPEEDING BULLET:
THE RISE OF THE GRAPHIC NOVEL, 2nd Edition
Stephen Weiner
Introduction by Will Eisner, cover by Jeff Smith
Graphic novels have exploded off bookstore shelves and into movies, college courses and the New York Times Book Review, and onto the coffee tables of the cognoscenti. What’s fueling this explosion? Where did all the excitement come from? Stephen Weiner, a comics historian and children’s literature specialist, provides the answers in this groundbreaking book—the first history of graphic novels.
From the agonizing Holocaust vision of Art Spiegelman’s Maus to the teenage angst of Dan Clowes’s Ghost World, this book takes you into the heart of the graphic novel revolution. The author of 101 Best Graphic Novels now tells the whole history of this new medium—from the first modern urban autobiographical graphic novel, Will Eisner’s A Contract with God, to the hip indy comics of the Hernandez Bros.’ Love and Rockets, the dark mysteries of Neil Gaiman’s Sandman, and the postmodern superheroics of Frank Miller’s Batman: The Dark Knight.
It’s all here, in this newly updated edition—the must-reads, the milestones, and what to look for in the future of this exciting new medium..
Read interview of Weiner on Graphic Novel Reporter where he discusses latest trends.
"Does capture the recognized landmarks of the modern graphic novel. Weiner provides a broader view of comics' maturation as a storytelling form." -Seattle Post Intelligencer"This is a perfect book for anyone trying to wrap her or his head around the field of comics, a quick and smart overview of the field that spans both decades and genres. Whether you're developing a syllabus, improving your library's collection, or just trying to get a better sense of the field and the good stuff you might have missed, Rise is well worth a read, and worth keeping around afterwards for reference."
-Cory Doctorow, BoingBoing
" Mr. Weiner connects all the dots in this amazing evolution of a true art form—an evolution driven as much by artists and writers as by their readers." -New York Journal of Books
6x9, 80pp., B&W hardcover, $14.99, ISBN 9781561637027

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THE BRISTOL BOARD JUNGLE
Mark Kneece & Bob Pendarvis

A full college class on creating comics... in a graphic novel! Learn the secrets of the trade but also... the secrets of the students who make quite a cast of characters. Can the professors keep up? Hey, life is art! By two professors of the Savannah College of Art & Design with a class of their best seniors.
"Jungle incorporates quite a bit of solid information on comics creation in the telling of its story." -Tony Isabella, Comics Buyers Guide
"Grade: A. The book takes readers through the beginnings of a semester right up to the fledgling artists' first opportunity at landing work. Along the way, it throws in a few how-tos that are of special interest to both would-be comics creators and casual readers." -Comics Buyers Guide
"Belongs in a similar category as Scott McCloud's Understanding Comics. A lighthearted complement." - School Library Journal
6x9, 144pp., B&W trade pb., $11.95, ISBN 978-1-56163-379-1

For a background article and interviews of the authors go to Comicbookbin.com

 

 

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  NBM Publishing 160 Broadway, Ste. 700, East Wing
New York, NY 10038
Tel: 1-800-886-1223

 

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